DARK SOULS III

Dark Souls III is a game of valleys and peaks, down through dungeons and up over castle walls. It's a plummet into places we shouldn't be--an escape from places we don't belong.
But of course, we fight our way through the darkness, and find our way out. There are a few stumbles along the way, but in the end, Dark Souls III is well worth the riveting climb.
This is the third in a series of dark fantasy role-playing games known for their brutal difficulty and unforgiving nature. It gives minimal direction and little room for error. As with its predecessors, playing Dark Souls III means accepting two extremes: recurring defeat, and the reward of breaking through it. This is a game that recognizes the value of perseverance, tearing you down before it pulls you back up, reinforcing the spots where it broke you, preparing you for that next valley just down the road.
The world itself is a disconnected series of detailed areas--some sprawl outward, while others stack on top of themselves, folding back and looping around in intricate webs. It's a testament to the level design that discovering a bonfire checkpoint is as important as levelling your character or defeating a challenging boss. In this dangerous world of swamps, prisons, and undead villages, every milestone is a victory.